5-on-5 Men's Basketball Rules - Mississauga Region
Every game will be officiated by two Basketball Refs, who will call the rules according to International Basketball Association (FIBA) rules. (http://www.fiba.com/basketball-rules)
For rules concerning roster sizes, player eligibility, defaults and other general Average Joe rules, please view the following link: https://www.averagejoesports.ca/rules-show.php?league_rule_id=1
Game Format:
1. All game slots are 50 minutes in length, which includes 2 x 20-minute halves, a 5-minute warm-up, and a short 1-minute break at half-time (excess time is used for stoppage).
2. The clock stops for time outs.
3. The clock also stops on a whistle during the last minute of the game, when the point differential is 6 points or less.
4. Reg. season games can end in ties. (Due to time constraints put on our allotted permit by the City of Mississauga we do not have enough time permitted to include reg. season overtime for games).
5. Teams are allowed two 30-second time outs per game.
6. Time outs must be called by a player on the court or on the bench (loud enough for refs to hear).
7. The clock does not stop when a basket is scored.
8. Foul shots will be 1+ BONUS at the 6th team foul. Foul Shots will be DOUBLE BONUS at the 8th team foul.
9. Mississauga Valley Gyms will use the inside (closest) 3pt line
10. Official games will not start unless both teams have 5 players each. As per referee policy they will not referee a game if this standard is not met or if a game has been forfeited. (Teams may recruit players from other teams to avoid a forfeit during the regular season.)
11. Teams have 10-minutes after the scheduled start time to assemble their 5 players to begin the game. The clock will start running.
12. Spectators are not allowed on team benches. No exceptions. League staff reserves the right to remove non-playing spectators from the playing area, gymnasium or facility at any time. No children allowed in the playing area.
13. Game Sheets: Each player on a team must be represented on the game sheet. Team Captains must sign-in their players before the start of each game. Names must be written clearly and accurately.
14. Verbal or physical abuse will not be tolerated. Do not taunt or bait opponents and refrain from using foul or abusive language. VIOLATIONS WILL RESULT IN YOUR AUTOMATIC REMOVAL FROM THE GAME AND POSSIBLE REMOVAL FROM THE LEAGUE.
15. Referee has final decision in all matters. Verbal abuse to any officials or league staff can result in league discipline or removal without refund. (Ejected players must leave the venue promptly).
Player Rules:
1. Regular Player Eligibility
2. Playoff Eligibility
3. New players may be added up until the regular season ends. Rosters must be complete prior to playoffs.
4. All players must wear a shirt with a permanent number (no tape). The number must be different from the numbers of his/her teammates. Numbers must be of size to be easily visible to officials.
5. All players on a team should have matching jerseys. However, if a player or players on a team are wearing a jersey that is different than the rest of the team (e.g. for a sub or if a player is missing their jersey) the colour of the shirt must be reasonably different from the colour of the shirts worn by the opponents. Acceptable example - If a player on the Red Team is wearing a green shirt and playing against the Black Team, this player is allowed to play because green is discernible enough. Unacceptable example - If a player on the Red Team is wearing a dark blue shirt and playing the Black Team, this is NOT allowed because dark blue is too close in colour to black. This player must then wear a league sanctioned pinnie (of a brighter colour) in order to play.
6. One player per team will be allowed to play without a number. They will be listed on the game sheet as “0” or “blank”. If a 2nd player on the same team has no number, they will be allowed to play as “00” and as a penalty the opponents will be awarded 2 free throws. A 3rd such player will not be allowed to play.
7. Players must be wearing a team jersey by the fourth game of the season. A team technical foul will be assessed for each jersey infraction.
8. Teams may only substitute at stoppages of play.
9. Players will Foul Out on their 5th Personal Foul
Playoffs:
At the end of the season, if there is a tie in PPG, it will be broken according to:
1. Head-to-Head
2. +/-
3. The +/- of the two tied teams based on their games played against each other
4. Coin Flip
Game Rules for Playoffs:
1. Technical fouls from the season do not carry over into the playoffs
2. Both teams will be granted 1 overtime time-out
3. Games will consist of two 20-minute running time halves. The final two minutes of regulation will be considered stop-time if the score is 6 points or less at, or below the 2-minute mark.
4. If the game is tied at the end of regulation, a 3-minute overtime period will be allocated to determine a winner. The final minute of overtime will be considered stop-time if the score is 6 points or less at, or below the 1-minute mark. Overtime periods will continue until a winner is decided.
5. During playoffs teams need their rostered players to play unless both teams agree to waive this rule.
Should players request an explanation from a ref on why a call was made, please direct your team captain to discuss this with the ref on your behalf. Team captain's are required to ask in a calm and concise manner (yelling or berating a ref will not be tolerated). The only permitted time to discuss calls with referees is prior to, during half-time or after your game has concluded. Questioning referee calls during a game is not permitted (as they will not take time to stop the game to discuss calls with you).
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