League Rules
Volleyball (Milton)

Duration, Matches and Score Reporting

  • Games are played with 6 players on the court (min of 2 males & 2 females). Teams may play with minimum 4 players as long as the gender requirements are met or captains come to an agreement prior to the game starting.
  • Matches are 55 minutes in length. This includes warm up time. If you choose to warm up for 15 minutes or 5 minutes, you still only have a total of 55 minutes on court. The team who wins the most games in that time, wins the match.
  • All games are played to 25 points with rally point scoring (a point is scored on every serve) and must be won by 2 points. All games are capped at 27 points. If a fourth game is started, the game only counts if a total of 15 points or more is reached (e.g. 10-5, 9-6). If time is running out a convener may decide to cap the game.
  • Defaults are entered as 1-0 win for the team that showed up. (If neither team shows up for a scheduled match the game is left scoreless.)
  • The first game will start with a rally for serve. The winning team serves. Subsequent games will rotate serve.
  • There are no referees, so teams are required to call their own violations, and are expected to be honest and foster a high level of sportsmanship at all times. If there is a dispute, please re-serve the point.
  • A serve cannot be blocked, spiked or double fisted by the opposing side on the first hit.
  • The serve is allowed to contact the net. (e.g. a serve contacting the top of the net and goes over the net, it is still in play).
  • A player is allowed to volley a serve, and is allowed to volley any ball over the net. When volleying, you do not have to be square to the path of the ball.
  • Open hand tips and directs are allowed.
  • If a blocking player touches the ball on the block, it is not counted as the first touch. The blocker may play the ball off his/her own block. These two contacts are counted as one touch.
  • Players may play the ball off any part of their body. Please be careful should you decide to kick the ball.
  • Players may not touch the net at any time during play.
  • A player may touch but not completely cross over the center line with his/her foot. Crossing over the net could cause injuries should you collide with a player.
  • There is a serve limit of 5 serves. After a player's fifth serve, the serve is rotated to the next player.
  • At schools where there isn't much space to serve (i.e. Hawthorne, Bruce Trail, Guardian Angels) players may go over the serving line with one foot.
  • Lifting/carrying of the ball is prohibited. The ball must be cleanly hit when spiking with an open hand. Guiding or carrying is illegal.
  • Players may reach over the top of the net only on the follow-through for a spike or block. A player may not touch the ball when it is in the opponent’s court (defined by the plane of the net) until after the third hit. Contact of the ball when spiking is legal only if a portion of the ball is in contact with the plane of the net or on the spiker's side of the net. Spikers may follow through over the net after legal contact. When spiking from the back-row, for take off feet must be behind the attack line. You may land in the front zone.

Intermediate Plus Exceptions

  • Only when receiving a serve or a spike, it is permitted for one player to touch the ball twice. For example, you bump the ball with your forearms and it comes back and hits your chest, this is permitted but still counts as two hits so the ball must go over the net on the next touch by another player.
  • It is permitted to contact the net, provided that it does not interfere with the opponent’s play (E.g. a blocker hits the mesh of the net with their stomach or brushes the net on the way up or down). Examples of interfering with the opponents’ play:
    • A player interferes with the opponent’s play while penetrating into the opponent’s space under the net
    • Touching the top band of the net
    • Taking support from the net simultaneously with playing the ball
    • A player touches the ball or an opponent in the opponent’s space before or during the opponent’s attack hit

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